Friday, 19 December 2014
Wednesday, 12 November 2014
Yay!
Got it all finished, though sound was a real pain the behind to fix in. Also added some cheesy music.
Environments- House.
Outside-
Grotto-
Levels-
Monday, 10 November 2014
Storm scene
Mainly just fluffing about with the last features and scenes of my animation- getting the sound, the blank slates, the effects all set up. Including loading screen Falafael head which is kinda creepy but then Falafael is creepy.
Also messing around with the grass and ocean, in the area where Falafael meets the Dark Lady.
Also messing around with the grass and ocean, in the area where Falafael meets the Dark Lady.
Now it looks less like a lump of flying green cheese
Sunday, 9 November 2014
Moar
Had some hilarious failures while doing the ledge scene for some reason, as seen when Falafael attempted to eat himself.
Ledge Falafael. The background is gonna be prettied up in After Effects, with the space background (the whole other-worldliness of the of the Dark Lady.) and I'm just adding in a few more of Falafael's home scenes. Boredom.
Animation
Falafael sleeping. I did sort out the horribly harsh shadows, making them a softer grey and not the solid black. Also rendered out the final parts of the Gameplay, though for some reason the first part didn't render out properly.
Also stuffing about with the ledge scene- though I'm unwrapping the ledge again 'cause it's original texture was super ugly.
Thursday, 6 November 2014
More fixes-
Screwing about with my Weta woman and I'm quite happy with how her cape turned out, since it's nCloth and fur (wet otter)
For some reason the paint effect lightning didn't render out though the fumeFX was fine, so I just added some fire-cracker explosions from the Resources which work out quite well.
I also finished the sequence when Falafael beholds the crystal shard for the first time-
In his creepy, rat-like eye. I also vamped up the reflectivity in his eye, because I wanted to get the reflection of the shard as it gets closer to him.
For some reason the paint effect lightning didn't render out though the fumeFX was fine, so I just added some fire-cracker explosions from the Resources which work out quite well.
I also finished the sequence when Falafael beholds the crystal shard for the first time-
In his creepy, rat-like eye. I also vamped up the reflectivity in his eye, because I wanted to get the reflection of the shard as it gets closer to him.
Wednesday, 5 November 2014
Gameplay-
Another gameplay concept, this time with water and sharks and Falafael poking it with a stick and dying, same with him falling into the mist and dying.
Some photos of his skeleton which I forgot to add-
Fixed up some stuff, and he works all nice and his fur stays on which was a real problem for me initially.
Dramatic cliff fall.
Some photos of his skeleton which I forgot to add-
Fixed up some stuff, and he works all nice and his fur stays on which was a real problem for me initially.
Dramatic cliff fall.
Monday, 3 November 2014
Close up for Falafael
This scene was the one where he grabs the crystal shard after the Dark Lady's amulet blows up.
His hair eats his eyes.
Hill scene-
It's one of the shards that float down near Falafael and he gets distracted by the glowly and winds up grabbing which, which kicks off the whole game level thing. I'm also going to get the flicker between his face, the shard and his paw reaching out towards it. The background also isn't going to be of the cave (barring the last shot, where he is teleported from the area) since it's playing in Falafael's selfish and narrowminded view and bloated sense of importance, hence him ignore the giant angry weta-tuatara woman.
His hair eats his eyes.
Hill scene-
The background I'm gonna add later and it's a fullmoon, hence the sharp, almost bluish tints. Hopefully they, along with inside temper tantrum scene and the gameplay, which are some elaborate ones.
Falafael falling down a hill
Exactly as it says- one of the shots involves Falafael falling down a hill. The hill will be spiky and nasty 'cause he's nasty.
Wonderful hill.
Now with more spiky.
Also modeled some planks to be placed over the hole-
Along with some garbage from Bones of Essimer 'cause when else are we ever gonna use them.
Impact. (See how nice his fur is :D )
Wonderful hill.
Now with more spiky.
Also modeled some planks to be placed over the hole-
Along with some garbage from Bones of Essimer 'cause when else are we ever gonna use them.
Impact. (See how nice his fur is :D )
Sunday, 2 November 2014
Falafael's Odyssey- Gameplay animation.
Worked mainly on the gameplay animations, focusing on Falafael running about the gameplay and dying.
1st Playblast-
Kinda ugly as hell, 'cause I haven't done anything with the skeleton yet, but you get the idea.
Flying fruit-
Thinking of leaving the background for this as pitch black since it gives the level a real creepy feel. Also Bex suggested simply using foley for it with no music, to make it really eerie.
Also added a glow to the fruit.
I think I had it too high.
Better, but still way too high. I think the defaults for Maya are like 100% way too intense all the damn time.
That's better. Glowing, but not on fire.
1st Playblast-
Kinda ugly as hell, 'cause I haven't done anything with the skeleton yet, but you get the idea.
Flying fruit-
Thinking of leaving the background for this as pitch black since it gives the level a real creepy feel. Also Bex suggested simply using foley for it with no music, to make it really eerie.
Also added a glow to the fruit.
I think I had it too high.
Better, but still way too high. I think the defaults for Maya are like 100% way too intense all the damn time.
That's better. Glowing, but not on fire.
Wednesday, 29 October 2014
Shanty town
Working on more shacks and getting the shanty town to look passable after importing all the different models and stitching them together. For some reason a few of the objects pull an invisibility act (the green ones) and don't' appear in the render. I just dumped a load of other objects over them like tin and tattered planks to cover up the invisible spots. But it was a real pain because the textures kept dropping off of vanishing entirely so I had to scour through the files and copy-paste them over to try and sort it out.
I'm arranging them to look fairy ramshackle and wasted, since the civilians are like all radiated and poor and I figure none have epic carpeting skills. So I'm making different little versions of the town so we get some variance within the backgrounds (even if it is just the same old
I'm arranging them to look fairy ramshackle and wasted, since the civilians are like all radiated and poor and I figure none have epic carpeting skills. So I'm making different little versions of the town so we get some variance within the backgrounds (even if it is just the same old
Subscribe to:
Posts (Atom)