I've been mainly spending today texture some of my already-existing models, starting off with my fruit.
The fruit act as the 'point' system in the game
I.e think gems from Spyro, or the whumpa fruit from Crash Bandicoot which you collect while playing the game.
I love those games so much. I don't care how 'crappy' they look.
But anyway, both games have a collection system- with Spyro the gems are a way of bartering while with Crash you gain an additional life after collecting 100 whumpa fruits.
With my game Falafael has infinite lives, so he'll just be restored to his closest checkpoint, so the fruit act as a points system (what with the online app aspect of the game.) You loose some of the points if you die repeatedly.
Textured fruit-
Apple based, I'm thinking of maybe making it brighter? Or I could have the 'super special' fruit lighter, to indicate their higher value. Anyway, this apple-shaped fruit is the most common one, and thus is only worth One point.
My yam fruit. This one is worth Five points.Yams remind me of weird maggots, so I don't like them. But hey, I'm managing to make my fruit look like fruit, while having their own alien, otherworldly take.
Le Special fruit-
Ha, fruit are weird and I love it.
Sunday, 31 August 2014
Animatic
Finished my animatic for my Personal Project.
Using models with no bones was annoying though, since whenever Falafael fell over he just kinda rolled on the floor. Also, I am awesome at animating falling cycles. That should be my new job.
So it's rough and ugly, but that's what an animatic is for- giving you a rough idea of wtf is going to happen, the timing and angles of a shot.
Ha, I just made The Dark Lady as a giant cube- which is a representation of her head because it's the main focus (notably the jewel embedded on her forehead). That, and I couldn't import her model in, since I need to stitch it together still even though I've done most of her modeling.
Using models with no bones was annoying though, since whenever Falafael fell over he just kinda rolled on the floor. Also, I am awesome at animating falling cycles. That should be my new job.
So it's rough and ugly, but that's what an animatic is for- giving you a rough idea of wtf is going to happen, the timing and angles of a shot.
Ha, I just made The Dark Lady as a giant cube- which is a representation of her head because it's the main focus (notably the jewel embedded on her forehead). That, and I couldn't import her model in, since I need to stitch it together still even though I've done most of her modeling.
Moar water
So I was told the reason I had issues with the water before was the fact I hadn't made the bottom 'lake' a shell, only the river. I figure because they were attached together even though the river was a shell the lake ruined it for everyone else.
Well that didn't work.
Also the computer crashed 'cause it ran out of RAM on like the 340 frame ha.
Well that didn't work.
Also the computer crashed 'cause it ran out of RAM on like the 340 frame ha.
Wednesday, 27 August 2014
Working on Bones...
Mainly its been me fixing and texturing the house I've been working on.
I'm starting to extract the walls on the actual house and texturing them, so we get the ramshackle appearance that we want. Everyone is going to do their own house base, so we can mix-and-match the houses with all the little parts we've done.
I'm starting to extract the walls on the actual house and texturing them, so we get the ramshackle appearance that we want. Everyone is going to do their own house base, so we can mix-and-match the houses with all the little parts we've done.
Tuesday, 26 August 2014
Chinese checkers
Still working on this.
Started to do the space background for it-
Looks fairly spacey. Now I'm going to start the other backgrounds.
I'm not really sure about adding the dragons now, since it could become extremely cramped for me to add them in. I'll see if I can add their heads in the corners and see how that works.
I did some sketches of how the dragons would look and it is....fairly cramped, so I did a few more details on the dragon sketches.
They look alright, so I might colour one and see if it fits.
I based the dragons on the elements they are 'guarding' (fire, liquid, heavy-duty metal, nebula, ethereal and sandstone) and I'm kinda half-and half on whether I should leave them in.
Started to do the space background for it-
Looks fairly spacey. Now I'm going to start the other backgrounds.
I'm not really sure about adding the dragons now, since it could become extremely cramped for me to add them in. I'll see if I can add their heads in the corners and see how that works.
I did some sketches of how the dragons would look and it is....fairly cramped, so I did a few more details on the dragon sketches.
They look alright, so I might colour one and see if it fits.
I based the dragons on the elements they are 'guarding' (fire, liquid, heavy-duty metal, nebula, ethereal and sandstone) and I'm kinda half-and half on whether I should leave them in.
Monday, 25 August 2014
Sunday, 24 August 2014
Project progress + storyboards
So I finished my storyboards last week, which gives me a rough idea of what's going to happen. However I'm still mulling it over what parts I'm going to do for the gameplay part, since I want to figure out the environments.
I'm playing with the idea the first one is in space, with mini planets as the platforms you jump. This would be the establishing sequence with the teleporting jewel shards, to show that Falafael must collect all the shards to return home. Also the enviroment would help fuel the diversity of the places he can visit.
So I was looking up some planet designs, mainly just ours ones at the moment but I've also looked at some others.
I'm playing with the idea the first one is in space, with mini planets as the platforms you jump. This would be the establishing sequence with the teleporting jewel shards, to show that Falafael must collect all the shards to return home. Also the enviroment would help fuel the diversity of the places he can visit.
So I was looking up some planet designs, mainly just ours ones at the moment but I've also looked at some others.
However before I start with that I'm going to start on my animatic and try and get it finished today, since I have the storyboards all there and ready to go.
Current storyboards-
As you can see it's pretty basic but it tells me all the important things I need to do. Hopefully it'll be a lot more coherent when I finish the animatic and add it up here as well.
Thursday, 21 August 2014
Working on my story boards for my end-of-year animation
You know, the one starring the darling Falafael.
Oh Falafael, you are so handsome.
Anyway, I've started on some storyboards which we need for Monday for Rachel to look over, probably to make sure we aren't flying all over the place and making her go wtf if we are really off the ball. The ones I'm doing are kinda rough, since I know exactly whats going on.
But I'll probably write 'trees' and 'rocks' for some random blob in the background.
Tuesday, 19 August 2014
Making portraits into pencil sketches
Got a photo of Clint Eastwood-
We watched a tutorial on youtube to figure out how it's done. Mostly with manipulation of levels, hues/saturation and inverting the original, layered image.
Chorus Cabinet Art Programme
Today we worked on a draft for the local Invercargill City Council work, as they want artworks for them to put on cabinets around the city.
Because its a local event, I centered many of the objects on Kiwiana, such as incorporating a kiwi (both versions) red-band gumboots, Burt Munro (very iconic) tuatara and the big water tower building thing in the middle of town. I also added some swedes and ferns, 'cause nature.
Not really too sure what to do with the background...
Because its a local event, I centered many of the objects on Kiwiana, such as incorporating a kiwi (both versions) red-band gumboots, Burt Munro (very iconic) tuatara and the big water tower building thing in the middle of town. I also added some swedes and ferns, 'cause nature.
Not really too sure what to do with the background...
Monday, 18 August 2014
Clock cont.
Got Todd all prettied up, and am now screwing about with the background. Namely I'm trying to make the background look like an explosion Todd and Falafael are jumping out of.
Made it using filters, clouds and blur effects in PS. Kinda looks like shiny bronze at the moment...
Usedone of the cloud brushes in photoshop and the burn tool, to try and make it seem more like an actual explosion.
Added a few more details to Todd and Falafael
Made it using filters, clouds and blur effects in PS. Kinda looks like shiny bronze at the moment...
Usedone of the cloud brushes in photoshop and the burn tool, to try and make it seem more like an actual explosion.
Added a few more details to Todd and Falafael
Sunday, 17 August 2014
Tuesday, 12 August 2014
Clock progress
Decided on this- I also edited it, to add in Falafael along side Todd. These two are some of my characters and I've already used them in some previous work. i.e Todd and Falafael were in my first year stop motion, Todd was in the first year comic and Falafael is being used in my third-year personal project. Mainly because I an quite fond of these two so I'm gonna add them to my clock (since I think we can keep them. Hopefully.)
I'm going to add a massive explosion in the background because it'll look cool and pay homage to the age-old Hollywood habit of 'dramatic explosion' also Falafael is dramatic enough to want an effect like that while Todd would just like the colours.
Colouring Falafael first since he's a lot more compact and I already have some references for his colour readily available.
Falafael is all finished, with shiny eyes, stripes and textured fur. With him done I start with Todd.
Got the lineart finished and I changed the direction of one of his straps so it wouldn't fall out of the way.
Now just have to shade Todd in so he'll match Falafael (he has skin rather than fur)
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