Wednesday 12 March 2014

nCloth



So we were learning about cloth simulation, creating nCloth out of planes and having it interact with a pole and sphere which were passive colliders.

Namely we screwed about with a cape during the second class- making it remain attached to a character while they jumped and making the cape flow naturally.

Note to self- do not click Delete all type history since that removes the model's spine. :/ Totally forgot about that part, whoops.

In the next class we made a t-shirt (just duplicating the body and shaping it to fit) and attached it to the body while making said body a passive collider and the shirt into nCloth. We then made the body jump and started to screw about trying to make the shirt look...ya know, like fabric as the body jumped. Making ti stop trying to eat itself mid-jump, making it fall naturally, not stay bunched up or twisted around...

Managed to make it end up looking pretty good so I tried out with a dress. Yeah, that one crash and burned.


Here's a good site to learn more about nCloth and what the numerous doohickeys and whatnot alter the way the fabric interacts with surfaces and each other, most even have helpful videos next to the different interactions and settings.

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