Pretty sure that isn't how you spell it but who cares.
Anyway, spent most of Thursday doing texturing and buildings, along with camera tracks on the buildings to import into Nuke and add as backgrounds.
Doing some more designs for the huts, mainly miss-and-matching the textured parts we've got.
Then my computer packed a fit and crashed and since it was the computer my original house and additional one was added it kinda screwed up my groove.
So I called Helpdesk and they weren't much help, just that my computer had thrown a hissyfit and they needed a technician to look it over. So after all that I had to hitch up with another computer and stitched together another house.
Wednesday, 22 October 2014
Tuesday, 21 October 2014
Sunday, 19 October 2014
So I've been trying to do the 'Falafael hits Dark Lady in head with jawbone and jewel explodes' scene.
Just started with a basic ffx and made it green tinted- I'll make it brighter since I want it more akin to a narrow explosion, so I changed some of the modes and helped with the heat production.
Wanted to add some lightning but it kinda ate most of the screen, so I'll do that later after I fix the fire problems. So I started to play about with the lightning brush tool.
(I'm focusing on the broken amulet right now and getting the effects nice. I'll add the fire underneath.) I made a little playblast with the lightning vanishing once the shards explode. I'll add in the fume fx.
Now explosions.
Also added the DL in so I could see where the jewel was and had to tweek it a bit (her textures are awol at the moment since I imported her)
Hehe, vector.
But yes, I've managed to get a good explosion mixed with the lightning bolts when the shards explode from her head after she gets struck.
Now time to render out the beast- since she'd got lightning/paint effects, fume fx and her Ncloth shirt poncho thing.
Just started with a basic ffx and made it green tinted- I'll make it brighter since I want it more akin to a narrow explosion, so I changed some of the modes and helped with the heat production.
Wanted to add some lightning but it kinda ate most of the screen, so I'll do that later after I fix the fire problems. So I started to play about with the lightning brush tool.
(I'm focusing on the broken amulet right now and getting the effects nice. I'll add the fire underneath.) I made a little playblast with the lightning vanishing once the shards explode. I'll add in the fume fx.
Now explosions.
Also added the DL in so I could see where the jewel was and had to tweek it a bit (her textures are awol at the moment since I imported her)
Hehe, vector.
But yes, I've managed to get a good explosion mixed with the lightning bolts when the shards explode from her head after she gets struck.
Now time to render out the beast- since she'd got lightning/paint effects, fume fx and her Ncloth shirt poncho thing.
Sunday, 12 October 2014
Dark Lady progress
Fixing up some triangle issues I've had with her >:( and chopped off one of her arms 'cause she only has her right one.
Also screwed about with her mouth and now I'm starting with the UV unwrapping.
Wonderful checkers...
Also screwed about with her mouth and now I'm starting with the UV unwrapping.
Wonderful checkers...
Tuesday, 7 October 2014
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