Sunday 14 September 2014

Backgrounds

Did some rough sketches of the Background levels for Falafael. I wanted to make them kinda diverse, but not having so many that they're overwhelming.

Little thumb nails to get the gist of the idea.
Made a concept of Air and Lava.

The Air level is, naturally, done all up at a great height. Falafael will make his way across small clouds (screw natural laws)  blimps and balloons. Falling kills him, obviously.

The Lava level is based near volcanic activity. Most of the ground is lava and touching it kills Falafael instantly. He's able to use his glider a lot more often, since the hot air from the lava can propel him upwards. A lot of the platforms are metal or cold lava.

The Sea, where the entire level is depicted on a flat ocean, with nothing in the background. It's night and auroras are in the sky. Falafael scampers over the slewn remains of a shipwreck. Auroras are in the sky and it's night. The sea is also all glittery and pretty.

The Fall the majority of the level is a fall, which Falafael using his glider to navigate the spiky chasm he's falling down. In the background is gigantic, weird ice sculptures on a pale landscape.
The Toxic is a level based upon industrialized and toxic waste. The ground is a thick bubbly mess of green pulsing sludge. Mutated animals lurk in the waste and Falafael gets his slime satchels here, which he can throw at enemies to temporally seal their mouths shut. He can jump on them during that time. Most of the ledges are old pipes and machinery.

The Ice is a level that is, obviously, icy. The sky is a cold blue, while the moon is very white and starkly lights everything. The platforms are made from glass and large glass pyramids are embedded in the dunes.

I may play around with the designs but on the whole I currently like them.

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